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Behind the Scenes:
UNREAL NEIGHBORHOOD for CARVANA

UNREAL BUILD

We partnered with our friends at Carvana on a fast-paced, high-impact project that pushed creative and technical boundaries. With a tight turnaround and a lean budget, we built an immersive, photoreal suburban environment — crafted entirely in Unreal Engine.

From the first block to the final render, everything was built from the ground up to support seamless animation and dynamic movement, all while hitting an ambitious deadline.

We started by building a flexible modular environment: rows of suburban homes — including a fully custom, hero house — modeled and textured from real-world references. Dynamic multilane roads, complete with roundabouts and merges, were generated using Geometry Script, which gave us powerful procedural control and sped up iteration.

REALISM IN THE DETAILS

To breathe life into the neighborhood, we layered in atmospheric IBL lighting, shifting overcast conditions, and lush SpeedTree vegetation. Nanite-powered grass gave the landscape density and depth, while custom road wear decals, blended sidewalks, and oversized surface decals helped ground the scene in realism.

DRIVING THE ACTION

Animating vehicle motion was a key part of the experience. Using curve-based materials and full vehicular rigging, we created smooth, natural car-follow sequences that made the environment feel alive and connected.

Despite the constraints, we delivered a rich, detailed world — fast. The final result was a polished, high-performance experience built entirely in Unreal, and a great collaboration with a team that trusted us to bring the vision to life.

THE FINAL PRODUCT

CREDITS

MANAGING DIRECTOR

Camille Geier

VFX SUPERVISOR/ LEAD COMP ARTIST

Gavin Guerra

EDITOR

Peter Tarter

HEAD OF PRODUCTION

Keith McCabe

CREATIVE DIRECTOR/ IMMERSIVE

Ninaad Kulkarni

UNREAL ARTIST

Sam Demello

EXECUTIVE PRODUCER

Jason Weissman

SENIOR COLORIST

Lenny Mastrandrea

UNREAL ARTIST

Rajdeep Paul

POST PRODUCER

Valeriya Myronenko

CREATIVE DIRECTOR/ DESIGN

Stefan Woronko

BTS EDITOR

Kevin Klein

LIVE ACTION DIRECTOR: 

Matthew Manhire